The trademark application KAIO was filed by Kabushiki Kaisha Marvelous (d/b/a Marvelous Inc.), a corporation established under the laws of Japan (the "Applicant"). The application was published for oppositions on February 26, 2012, and it was registered by office on June 4, 2012 without any oppositions.
The application was filed in English (French was selected as the second language).
The renewal of the trademark was recorded by the office on September 9, 2022.
of the trademark registration was recorded on September 9, 2022. Change of name and professional address of the trademark registration was recorded on August 26, 2012. Change of name and professional address of the trademark registration was recorded on December 17, 2013. Change of name and professional address of the trademark registration was recorded on December 17, 2013. Change of name and professional address of the trademark registration was recorded on September 27, 2018. Change of name and professional address of the trademark registration was recorded on December 2, 2018. Appointment and Replacement of representative of the trademark registration was recorded on January 27, 2020. Appointment and Replacement of representative of the trademark registration was recorded on December 6, 2020. Change of name and address of the trademark registration was recorded on July 5, 2022.
Goods And Services
The mark was filed in class 9 with following description of goods:
Computer game software
Game software for consumer video game machines
Game software for arcade games adapted for use with an external display screen or monitor
Interactive game software for hand-held games with liquid crystal displays
Downloadable computer game programs
Downloadable consumer video game programs
Downloadable video game programs for hand-held games with liquid crystal displays
Downloadable video game programs for mobile phones
Computers and computer peripheral devices
Consumer video game machines adopted for use with an external display screen or monitor
Computer game cartridges, memory cards and discs, namely, computer game discs, blank computer discs
Consumer video game cartridges, memory cards and discs, namely, computer game discs, blank computer discs
Video game cartridges, memory cards and discs, namely, computer game discs, blank computer discs for mobile phones
Phonograph records featuring music
Electronic circuits and CD-ROMs recorded with automatic performance programs for electronic musical instruments
Downloadable music files
Exposed cinematographic films, exposed slide films and slide film mounts
Downloadable image files
Pre-recorded video discs and video tapes featuring music, soundtracks, audio dramas and game character voices in the field of video games
Downloadable electronic publications in the nature of pamphlets, brochures, newsletters, journals and magazines in the field of video games.
The mark was filed in class 16 with following description of goods:
Industrial packaging containers of paper
Hygienic hand towels of paper
Paper towels
Table napkins of paper
Hand towels of paper
Handkerchiefs of paper
Paper and cardboard
Stationery and study materials, namely, paper stationery, writing implements, drawing boards, crayons, stickers, seals for the office
Seals (stamps)
Self adhesive seals for household and stationery use
Stationery cases, stationery boxes, folders, paper labels
Printed matter, namely, newspapers, magazines, books, printed periodicals, newsletters, and brochures all in the fields of video games
Printed matter, namely, novels and series of fiction books and short stories featuring scenes and characters based on video games
Printed instructional materials in the field of video games
Paintings and calligraphic works
Photographs
Photograph stands.
The mark was filed in class 25 with following description of goods:
Clothing, namely, jacket, skirts, trousers, jumpers, coats, sweaters, T-shirts, polo shirts, pajamas, underwear, swimwear, aprons, socks and stockings, scarves, gloves and mittens, bandanas, mufflers
Headgear for wear, namely, caps and hats
Garters, sock suspenders, suspenders [braces], waistbands and belts for clothing
Footwear (other than boots for sports), boots, shoes, sandals and slippers
Masquerade costumes
Clothes for sports, namely, sports over uniforms, wristbands, headbands, wind-jackets
Boots for sports.
The mark was filed in class 28 with following description of goods:
Amusement game machines, coin-operated amusement machines and games, arcade crane game machines
Hand-held games with liquid crystal displays
Toys and dolls representing video game characters namely, action figures, play figures, plush toys, beanbag toys, stuffed toys, toy figures, puppet toys, soft-sculpture toys
Electrical and mechanical action toys, electronic action toys, radio controlled toys, kites, yo-yos, games and playthings namely, jigsaw puzzles, manipulative puzzles, tic-tac-toe, domino sets, board games, card games, action games and floor games, chess games, chess sets, go games, Japanese plating cards and games, Japanese chess games, Japanese dice games, Chinese checkers games, mahjong games, checkers games
Game machines and apparatus, namely, slot machines, pinball machines, dart boards and darts
Gymnastic apparatus, sport balls, tennis, squash, badminton, racquetball, paddleball and table tennis rackets and racket covers, baseball and softball mitts, baseball and softball gloves, bats, catcher's masks, leg guards for athletic use, athletic supporters and protective cups, shin, thigh, leg, hip, shoulder, rib and arm pads for athletic use, baseball and softball bases, kicking tees, field hockey and lacrosse sticks, mouth guards for athletic use, archery bows, bow strings, arrows, targets, quivers, basketball goals, nets, and backboards, croquet sets, boxing gloves, barbells, skis, ski poles, snowboards, bowling balls, golf equipment and accessories, namely, clubs, bags, golf tees, gloves for golf, ball markers, club head covers, divot repair tools, ice hockey sticks and pucks, shuffleboard sticks, badminton shuttlecocks, volleyball, tennis, and table tennis nets, cricket sticks and wickets, snow sleds for recreational use, surf boards, body boards, skim boards, windsurfing boards, ice skates, roller skates, in-line skates, skate boards, stationery exercise bicycles, flying discs, water skis, trampolines, wooden skittles, skipping ropes
Fishing rods, reels and lures
Toys for pets.
The mark was filed in class 38 with following description of goods:
Communications by facsimile
Communications by mobile phones
Communications by telegram
Communications by telephone
Communications by computer terminals
Paging services, television broadcasting
Radio broadcasting
Cable television broadcasting
News agencies, namely, the transmission of news items to news reporting organizations
Rental of telecommunication equipment including telephones and facsimile apparatus
Electronic bulletin board services in internet chat-rooms
Computer aided transmission of images
Computer-aided transmission of messages
Communication via computer terminals, arcade game machines, video game consoles and hand held games with liquid crystal displays
Rental of access time to global computer networks via computer terminals, arcade game machines, video game consoles and hand held games with liquid crystal displays
Providing access to databases
Voicemail services.
The mark was filed in class 41 with following description of goods:
Providing on-line non-downloadable electronic publications in the nature of pamphlets, brochures, newsletters, journals and magazines in the field of video games
Entertainment services, namely, providing on-line video games and computer games
Entertainment services, namely, providing on-line non downloadable images, prerecorded music, and audio and video featuring music, soundtracks, audio dramas and game character voices in the field of video games via a global computer network
Organization, management and arrangement of video and computer game contests.
The mark was filed in class 42 with following description of goods:
Design, maintenance, development and updating of video and computer game programs
Avatar designing, namely, design and creation of computer-modeled versions of human beings using computer animation for use in internet, games, and other applications
Providing on-line non-downloadable software for use in relation to digital animation and special effects of images.