EUTM file information

012342812

PROFESSOR LAYTON


November 25, 2013

Trademark Summary

The trademark application PROFESSOR LAYTON was filed by Kabushiki Kaisha LEVEL-5 (LEVEL-5 Inc.), a corporation established under the laws of Japan (the "Applicant"). The application was published for oppositions on January 13, 2014, and it was registered by office on April 22, 2014 without any oppositions.

The application was filed in English (French was selected as the second language).

The renewal of the trademark was recorded by the office on June 1, 2023.

Change of name and professional address of the trademark registration was recorded on April 25, 2017. Change of name and professional address of the trademark registration was recorded on May 14, 2017. Change of name and professional address of the trademark registration was recorded on July 3, 2017. Appointment and Replacement of representative of the trademark registration was recorded on September 26, 2019. Appointment and Replacement of representative of the trademark registration was recorded on June 12, 2023.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable and installable arcade video game programs
    2. Electronic circuits, magnetic discs, magnetic tapes, magnetic cards, optical discs and other memory media storing programs for arcade video game machines
    3. Electronic circuits, magnetic discs, magnetic tapes, magnetic cards, optical discs and other memory media storing computer programs and computer game programs
    4. Downloadable and installable computer programs
    5. Downloadable game programs for mobile phones
    6. Downloadable computer game program
    7. Downloadable and installable video game programs
    8. Downloadable and installable programs for hand-held games with liquid crystal display
    9. Electronic circuits, magnetic discs, magnetic tapes, magnetic cards, optical discs and other memory media storing programs for video games
    10. Electronic circuits, magnetic discs, magnetic tapes, magnetic cards, optical discs and other memory media storing programs for hand-held games with liquid crystal display
    11. Digital music downloadable provided from the Internet
    12. Phonograph records
    13. Downloadable moving images, still pictures, sound and music
    14. Publications (electronic) [downloadable]
    15. Downloadable computer programs for mobile phones, images for idle screen, ringtone music and ringtone sound
    16. Pre-recorded video discs, video tapes, CD-ROMs, DVD-ROMs and optical discs
    17. Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking(supervision), life-saving and teaching apparatus and instruments
    18. Apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity
    19. Apparatus for recording, transmission or reproduction of sound or images
    20. Magnetic data carriers, recording discs
    21. Cash registers, calculating machines, data processing equipment and computers
    22. Fire-extinguishing apparatus
    23. Video games
    24. Computer software
    25. Programs for video game apparatus.
  • The mark was filed in class 16 with following description of goods:
    1. Paper
    2. Manuals for video game program for domestic use
    3. Computer game instruction manuals
    4. Manuals for video game programs for hand-held games with liquid crystal display
    5. Guidebooks
    6. Computer and video game strategy guidebooks
    7. Magazines
    8. Newspapers
    9. Books
    10. Calendars
    11. Albums
    12. Pamphlets
    13. Postcards
    14. Textbooks
    15. Trading cards [printed matter]
    16. Comic books
    17. Printed matter
    18. Printed publications
    19. Stickers
    20. Paintings and calligraphic works
    21. Picture poster
    22. Photographs
    23. Photographic stands
    24. Loose-leaf binders
    25. Note books
    26. Writing pads
    27. Rubber erasers
    28. Pencils
    29. Pens
    30. Pen cases
    31. Writing instruments
    32. Square rulers
    33. Pencil sharpeners
    34. Memo pads
    35. Folders (stationery)
    36. Colour pencils
    37. Folders for letters
    38. Pocket memorandum books
    39. Stationery
    40. Pastes and other adhesives for stationery or household purposes
    41. Electric pencil sharpeners
    42. Industrial packaging containers of paper
    43. Hygienic hand towels of paper
    44. Towels of paper
    45. Wrapping plastic films
    46. Food wrapping plastic film for household use
    47. Table napkins of paper
    48. Hand towels of paper
    49. Handkerchiefs of paper
    50. Table cloths of paper
    51. Paper, cardboard not included in other classes
    52. Book binding material
    53. Adhesives for stationery or household purposes
    54. Artist's materials
    55. Paint brushes
    56. Typewriters and office requisites (except furniture)
    57. Instructional and teaching material (except apparatus)
    58. Plastic materials for packaging (not included in other classes)
    59. Printers' type
    60. Printing blocks.
  • The mark was filed in class 28 with following description of goods:
    1. Hand-held games with liquid crystal display
    2. Electronic hand held game unit
    3. Electronic hand held games
    4. Dolls
    5. Toy figures and its accessories
    6. Toys
    7. Billiard equipment
    8. Go games
    9. Japanese chess (Shogi games)
    10. Japanese playing cards
    11. Playing cards
    12. Japanese playing cards (Hanafuda)
    13. Dice
    14. Japanese dice games (Sugoroku)
    15. Dice cups
    16. Diamond games
    17. Chess games
    18. Checkers (checker sets)
    19. Conjuring apparatus
    20. Dominoes
    21. Coin-operated amusement machines
    22. Toys for domestic pets
    23. Sports equipment
    24. Trading cards [card game]
    25. Arcade video game machines
    26. Jigsaw puzzles
    27. Electric riding amusement machines for children
    28. Decorations for Christmas trees
    29. Automatic slot machines [games]
    30. Slot machines (gaming devices)
    31. Games and playthings
    32. Gymnastic and sporting articles not included in other classes
    33. Video game machines.
  • The mark was filed in class 41 with following description of goods:
    1. Providing on-line digital books and electronic magazines
    2. Provision of electronic publications about games
    3. Provision of Electronic publications
    4. Publication of books
    5. Provision of information about planning or management of show of motion pictures, entertainment, dramas or musical performance
    6. Planning or management of show of motion pictures, entertainment, dramas or musical performance
    7. Provision of information about showing, producing or distributing motion pictures
    8. Showing, producing or distributing motion pictures
    9. Showing, producing or distributing animated films
    10. Provision of images relating to characters of books, animations, toys or games
    11. Provision of videos about games or animated images as electronic data
    12. Provision of information about providing videos about games or animated images as electronic data
    13. Provision of information about providing animated images
    14. Provision of animated images and animated movies via the Internet
    15. Provision of video and music via the Internet
    16. Provision of on-line image, video, music or sound
    17. Provision of games, images, videos, music or sound via the Internet or computer networks
    18. Provision of information about providing games, images, videos, sound or music by using computer communication
    19. Provision of games, images, videos, sound or music by using computer communication
    20. Provision of games, images, videos, sound or music by using mobile communication
    21. Provision of information about providing games, images, videos, sound or music by using mobile communication
    22. Provision of games, images, videos, sound or music by using communication by video game toys for domestic use, video game machines for business use or portable liquid crystal game toys
    23. Provision of information about providing games, images, videos, sound or music by using communication by video game toys for domestic use, video game machines for business use or portable liquid crystal game toys
    24. Provision of live entertainment
    25. Direction or Performance of dramas
    26. Production of music shows
    27. Producing radio and television programs
    28. Production of radio and television shows and programmes
    29. Provision of information about producing radio and television programs
    30. Planning or producing animated television programs
    31. Producing entertainment television programs or animated television programs for live broadcasting
    32. Producing animated videos for broadcasting
    33. Producing video for education, culture, entertainment or sports (exclusive of those for motion picture, radio and television program or advertisement)
    34. Direction on radio and television program production
    35. Planning, managing or holding of television game events
    36. Planning, managing or holding of game events
    37. Planning, management or holding of performance (exclusive of those of motion pictures, entertainment, dramas, musical performance, sports, horse races, bicycle races, motorboat races or car races)
    38. Provision of information about providing electronic games played on the Internet
    39. Provision of information about providing competitive game via the Internet or computer networks
    40. Provision of on-line computer games
    41. Provision of advice, commentaries and winning strategies for game software for computers, game toys for domestic use or video game machines for business use
    42. Provision of games played by using mobile, Internet or other communication tools and providing information thereof
    43. Provision of advice, commentaries and winning strategies about game software for portable liquid crystal game toys
    44. Provision of leisure facilities
    45. Provision of information about providing leisure facilities
    46. Teaching arts, sports or knowledge
    47. Publishing services
    48. Education
    49. Entertainment
    50. Provision of on-line information in the field of computer gaming and entertainment.