EUTM file information

018248023

ANTSEAT


June 1, 2020

Trademark Summary

The trademark application ANTSEAT was filed by WIZAPPLY CO., LTD., a corporation established under the laws of Japan (the "Applicant"). The application was published for oppositions on June 28, 2020, and it was registered by office on October 6, 2020 without any oppositions.

The application was filed in English (German was selected as the second language).

Change of name and professional address of the trademark registration was recorded on December 15, 2020. Appointment and Replacement of representative of the trademark registration was recorded on January 6, 2021. Change of name and professional address of the trademark registration was recorded on August 28, 2024. Change of name and address of the trademark registration was recorded on September 12, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable software for virtual reality game
    2. Recorded software for virtual reality game
    3. Downloadable computer game software for motion simulation seat
    4. Recorded computer game software for motion simulation seat
    5. Downloadable gaming software that generates motion of chair in response to images or sounds
    6. Recorded gaming software that generates motion of chair in response to images or sounds
    7. Downloadable virtual reality software for producing motion of seat in accordance with visual images
    8. Recorded virtual reality software for producing motion of seat in accordance with visual images
    9. Downloadable computer program for video game machines
    10. Recorded computer program for video game machines
    11. Downloadable computer program for video game machines of home use
    12. Recorded computer program for video game machines of home use
    13. Wireless communication devices for voice, data or image transmission.
  • The mark was filed in class 28 with following description of goods:
    1. Game machine for virtual reality motion experience
    2. Home use game machine for virtual reality motion, simulation or bodily experience
    3. Mechanical action toys
    4. Electric action toys
    5. Amusement game machines
    6. Amusement apparatus incorporating video monitor
    7. Controllers for video game machines
    8. Joysticks for video game machines
    9. Body training apparatus.