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EUTM file information

019373500

Rolling LIVE Highlights


June 1, 2026

Trademark Summary

The trademark application Rolling LIVE Highlights was filed by Kabushiki Kaisha Bandai Namco Entertainment (also trading as Bandai Namco Entertainment Inc.), a corporation established under the laws of Japan (the "Applicant"). Application under examination.

The application was filed in English (German was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Decorative magnets
    2. Nets for protection against accidents
    3. Time and date stamping machines
    4. Counterfeit coin detectors
    5. Cash registers
    6. Money counting and sorting machines
    7. Voting machines
    8. Photocopiers [photographic, electrostatic, thermic]
    9. Oxygen breathing apparatus, other than for artificial respiration
    10. Resuscitation training simulators
    11. Diving suits
    12. Game programs for arcade video game machines
    13. Virtual reality headsets
    14. Compact discs [read-only memory]
    15. Memory cards for video game machines
    16. Encoded key cards
    17. Test tubes
    18. Laboratory robots
    19. Cameras [photography]
    20. Tripods for cameras
    21. Cinematographic cameras
    22. Projection screens
    23. Cases especially made for photographic apparatus and instruments
    24. Binoculars
    25. 3D spectacles
    26. Digital cameras
    27. Digital photo frames
    28. Navigational instruments
    29. Camcorders
    30. Video recorders
    31. Mobile telephones
    32. Mobile phone straps
    33. Telephone apparatus
    34. Covers for smartphones
    35. Cases for smartphones
    36. Protective films adapted for smartphones
    37. Security token hardware for user authentication
    38. Smartglasses
    39. Optical data media
    40. Selfie sticks [hand-held monopods]
    41. Wearable video display monitors
    42. Optical discs
    43. Disks, magnetic
    44. Magnetic data media
    45. Personal digital assistants in the shape of a watch
    46. Integrated circuit cards [smart cards]
    47. Computers
    48. Protective films adapted for computer screens
    49. Computer hardware
    50. Computer programs, recorded
    51. Computer software development tools, recorded or downloadable
    52. Computer memory devices
    53. Computer peripheral devices
    54. Computer operating programs
    55. Computer keyboards
    56. Computer game software, recorded
    57. Computer game software, downloadable
    58. Joysticks for use with computers, other than for video games
    59. Disk drives for computers
    60. Computer programs, downloadable
    61. Monitors [computer hardware]
    62. Scanners [data processing equipment]
    63. Data processing apparatus
    64. Printed circuits
    65. Printed circuit boards
    66. Mouse pads
    67. Video game programs for mobile phones
    68. Educational software for children
    69. Electronic dictionaries
    70. Electronic desk calculators
    71. Card reading equipment
    72. Downloadable computer software for creating, managing, interacting with, and participating in online communities
    73. Magnets
    74. Video game programs for hand-held game machines with liquid crystal displays
    75. Video game cartridges
    76. Video game programs for consumer video game machines
    77. Sports whistles
    78. Protective helmets for sports
    79. Downloadable image files
    80. Downloadable video files
    81. Downloadable graphics for mobile phones
    82. Electronic publications, downloadable
    83. Cinematographic film, exposed.
  • The mark was filed in class 41 with following description of goods:
    1. Organization of lotteries
    2. Video editing services for events
    3. Coaching [training]
    4. Providing information in the field of education
    5. Gymnastic instruction
    6. Teaching
    7. Educational services
    8. Arranging and conducting of symposiums
    9. Arranging and conducting of seminars
    10. Arranging and conducting of workshops [training]
    11. Arranging and conducting of conferences
    12. Organization of competitions [education or entertainment]
    13. Organization of exhibitions for cultural or educational purposes
    14. Providing online electronic publications, not downloadable
    15. Lending library services
    16. Publication of books
    17. Entertainment services
    18. Providing information in the field of entertainment
    19. Organization of cultural shows
    20. Providing online videos, not downloadable
    21. Cinema presentations
    22. Film production, other than advertising films
    23. Film distribution
    24. Providing graphic images through mobile telecommunication or the Internet, not downloadable
    25. Providing animation or movies through mobile telecommunication or the Internet, not downloadable
    26. Organization of sports competitions
    27. Organization of esports competitions
    28. Organisation of electronic game competitions
    29. Arranging and conducting of electronic game competitions
    30. Organization of games and competitions
    31. Providing online virtual guided tours
    32. Party planning [entertainment]
    33. Simulated travel services provided in virtual environments for entertainment purposes
    34. Providing amusement arcade services
    35. Providing amusement facilities
    36. Amusement park services
    37. Game services provided online from a computer network
    38. Ticket agency services [entertainment]
    39. Booking of seats for shows
    40. Toy rental
    41. Games equipment rental
    42. Rental of amusement machines and apparatus
    43. Rental of game machines and apparatus.